Griffiths, M.D. (1996). Netties Anonymous. In Touch, 10, 12-13. more |
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With the numbers of online computer users
more than doubling over the past two years, it
has been alleged that social pathologies are beginning
to surface in cyberspace. On March 8 this year, The New
York Times published an article entitled "The lure and
addiction of life online" in which Howerd Shaffer - a
leading authority on addictive behaviour - claimed a
certain segment of the population can develop
addictive behaviour in response to online stimulation.
Of approximately 100 responses to a journalist's query
regarding overuse of online services, 22 reported a
"cocaine-line rush" and 12 others reported that online
chatting helped them to relax. Shaffer was quoted as
saying: "Online sendee is not as reliable as cocaine or
alcohol but in the contemporary world, it is a fairly
reliable way of shifting consciousness."
Such press coverage may be described as somewhat
sensationalist, but the article raises interesting
questions about the nature of addiction and whether
there are really excessive computer users who could be
categorised as "Net addicts".
The Internet is currently undergoing mass
expansion. A recent survey by Matrix
Information and Directory Services reported that 28
million people were now using the Internet. In
addition to this, a February issue of Business Week
reported that there were 27,000 World Wide Web sites
and that the number was doubling every 53 days.
Reliable demographic information about Internet
users is limited but researchers at the Georgia Institute
of Technology conducted the first Web survey last year
and reported that 94 per cent of users were male and
that 56 per cent were aged between 21 and 30 years.
Another survey by the Michigan Business School
reported that Web users were educated (with over 70
per cent having at least a first degree) and affluent.
Studies of the Internet, its users and their potential
excesses should therefore be of psychological concern
not least of all because of its sudden growth and
heightened public awareness.
The article in The New York Times interested me
greatly because for the past seven years I have
been carrying out research into an area that I have
subsequently called "technological addictions". My
conceptualisation of technological addictions is that
they are non-chemical (ie behavioural) addictions
which involve human-machine interaction. They can
either be passive (eg television) or active (eg computer
games) and they usually contain inducing and
reinforcing features which may contribute to the
promotion of addictive tendencies.
For many people, the idea that a person can
become addicted to television or the Internet is
intuitively nonsense because their concept of addiction
usually involves the ingestion of a drug. However, there
are now many authorities in the field of addictive
behaviours who view a number of non-drug behaviours
as potentially addictive. These include behaviours as
diverse as gambling, overeating, sex, exercise and
computer game playing. The way of determining
whether technological addictions are addictive in a
non metaphorical sense is to compare them against
clinical criteria for other established addictions. This
method of making behavioural excesses more clinically
identifiable lies at the heart of whether activities like
the Internet are addictive.
T)ut if the Internet is addictive, what makes it
JDaddictive? Consider a few of the many true
accounts that I collected on an academic addiction
discussion group over the last few weeks since The Nezv
York Times article was published. All people have been
given pseudonyms.
Dave: "/ have tried to cu t dotvn. I get so angry when people
tell me 1 spend too much time on the Internet. I sometimes log
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on the net in the morning to steady my nerves. How about a
support group for Internet addiction?"
Belinda: "My past addiction to an online service lasted
almost a year....../ cancelled tlw service and felt a great sense
of release and relief. For the most part I just lark around now
but I am afraid that posting may draxu me back into the
obsession. I speak from the patient's view having spent a year
in therapy for depression. The addiction is real but to xvhat I
can only guess - it certainly wasn't typing. "
Gary: "Six months ago, Internet was installed here on
campus. Not only did the students using the lab mcrease
sharply, but they would spend their weekend in the lab. After
eight hours when we started to close I would have to pull them
away from the computers, some would even cry and become
angry. It reminded me of getting between a junkie and tlieir
fix. We ended up disconnecting the talk and chat portion of
the Internet because all the computers were being used for
recreation rather than study. I have been telling people for
months that the Internet is addictive. "
These accounts at least suggest that for some
people the Internet may be addicting. However,
not only do we have the problem in the different types
of activity that people perform on the net (eg
emailing, information browsing, file transferring,
socialising, role-game playing etc) but the wide range
of activities gives rise to problems defining the object
of the addiction. For instance, is the object the process
of typing, the medium of communication, aspects of its
specific style (eg no face-to-face interaction), the
information that can be obtained (eg pornography),
the playing of fantasy-role games and/or talking to
others in chat rooms or on Internet Relay Chat? It has
also been argued by many that the Internet could
easily be the focus of obsessive/compulsive behaviour.
One thing that may intensify this focus are the vast
resources on the Internet available to feed or fuel
other addictions or compulsions. It could be that the
net has become a vehicle used to "get a fix". For
example, to a sex addict, the Net could be a very
dangerous (and addictive) medium.
Many people would argue that addictive
tendencies reside within the individual (ie an
"addictive personality" of some kind). Although
individual differences cannot be totally discounted, my
own research into gaming addictions indicates the
structural characteristics of the machine in question
are also very important in the promotion of addictive
tendencies. Structural characteristics can be defined as
what manufacturers put into gaming machines to
make them more inducing. For instance, such features
common to both fruit machines and computer games
include the event frequency (ie the speed at which the
machine gives reward whether it be points or money),
light and colour effects, sound effects, graphics, and
skill/pseudo-skill buttons which enhance machine
interactivity. These are integral features of all gaming
machines which define alternative realities to the user
and allow them feelings of immersion and anonymity -
features which may be psychologically rewarding to
such individuals. Such characteristics may also help
explain why some people find the Internet so
psychologically rewarding and why a minority appear
to end up using the Internet excessively.
Since there is little evidence for the existence of
"net addiction", I am (along with one of my
colleagues, Rhona Magee) about to embark on some
empirical research examining the area. If the Internet
is addictive, we would expect to identify people with a
maladaptive pattern of Internet use leading to
significant impairment or distress as manifested by
such things as: the Internet often being accessed more
often or for longer periods of time than was intended,
obsessive thinking and dreams about what is
happening on the Internet, the need for markedly
increased amounts of time on Internet to achieve
satisfaction, agitation and anxiety on cessation of
Internet activity, important social, occupational, or
recreational activities given up or reduced because of
Internet use, and persistent desire or unsuccessful
efforts to cut down or control Internet use. Other
manifestations may include spending a lot of time in
activities related to Internet use (eg buying Internet
books, trying out new Web browsers, researching
Internet vendors, organising files of down-loaded
materials). Whether "net addiction" actually exists has
yet to be ascertained but I believe it is an area in which
research is much needed.
There is little doubt that activities involving
person-machine interactivity are here to stay and
that with the introduction and proliferation of
interactive desktop computers, virtual reality consoles
and the Internet, the number of potential
technological addictions (and its "addicts") will
increase. Although I have asserted there is little
empirical evidence for technological addictions as
distinct clinical entities at present, extrapolations from
the research into other technological addictions
(namely fruit machine addiction, video/computer
game addiction and television addiction) suggest that
they do - and will - exist. The "casualties" of the
technological revolution will, if detected and formally
identified as a problem, end up in the therapeutic
domain of psychologists. Technological addictions are
without doubt an issue of interest and concern not
only for psychologists but for everyone.
Dr.Mark Griffiths - al (he time of writing, a lecturer in the Department of
Psychology - presented his paper, "Technological Addictions - a new area
of psychological study", at the British Psychological Society's annual
conference in April. This article, based on the paper, first appeared in the
Times Higher on 7 April 1995.
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